Made in 48 hours for Ludum Dare 50. All art, audio, and game code (excluding some base code for buttons and spritesheets) made during the jam period.

  The included build is for Windows, but any computer that can run Python 3.7 should be able to install PyGame and run from source.

  Art: Paint.NET

  Music: MuseScore 3

  SFX: SFXR, Audacity

  Code: Python/PyGame

  Fonts: Alef, Voyager

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  Changelogs:

  No changes to gameplay, sound, or graphics have been made after the end of the jam. I have made a few performance improvements after reports of lag (I believe this is within the spirit of the "porting to new platforms" clause in the rules, allowing players with less powerful machines to play the game). However, if you want to play the unmodified version, let me know and I can get a build to you.

  Individual changes and associated Git commits are listed below.

  4/4/22: Reduced minimum framerate so the game is more playable on lower-performance machines

  4/4/22: Minor performance fixes to combat lag on the rewind animation (including removing a print statement I accidentally left in)

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