Exercise 2 : Dynamic Text

  (If the size of the game window is too difficult, feel free to magnify your web page - CMD ++ for Mac, CTRL ++ for Windows)

  Controls: Mouse to click + move "feet" and click buttons

  The assignment was to layout a text "adventure" using Unity's UI elements.

  Went a bit beyond the scope I had originally planned for this exercise but I got invested after figuring out how I could create an adventure within such a limited constraint. When it comes to story-telling, I'm naturally drawn to more abstract phrases than explicitly stated events — I think this lends itself to letting players impress their own interpretation upon the piece rather that just handing them some straightforward answer. I also leaned into minimal pixel aesthetics to complement the abstraction in text and mechanics.

  On the more technical side, I used the Unity slider component to create this walking mechanic where the "feet" would offset each other as they're moved. Through setting parenting/enable functions in the UI buttons I was able to produce this writing ~almost~ no code. (I have scripts for playing audio and scene management)

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