THE GAME: Dungeon Wayfarer is a grid-based 3D first-person roguelike RPG demo with pixel-art visuals, a retro look and minimalistic user interface. The game features random-generated 3D dungeons, random loot, random enemies, light RPG elements, auto-map, permadeath and simple turn-based gameplay with simple reaction-based combat system. The future release is planned to be more emergent, having more content, better pixel art visuals and polished game mechanics. The future release will be released on Android, iOS and on PC.

  Feedback is appreciated!

  CONTROLS:

W Move forward, Push
S Move backward
A Move left
D Move right
Q Turn left
E Turn right
Space Bar Skip turn
Left Mouse Button Interact, Examine, Attack
Right Mouse Button (hold) Look around
Esc Pause menu
FEATURES: Randomly generated dungeons with a retro pixel-art lookNo in-game menus getting in the way and taking away from the game worldNo over-complicating or confusing RPG stats or attributesTurn-based gameplay: everything moves when you moveSimple turn-based combat with a reaction-based element without a fail stateNo rambling dialogues, no item hoarding, no grinding, no level scalingSimple point-and-click user interfaceKeyboard + Mouse control and Mouse-only control

  COMBAT: When you click an enemy, you will perform an attack - either a melee or ranged depending on the distance between you and any targetable enemy. If an enemy is in an adjacent grid, your melee weapon will be used. If an enemy is further away, your ranged weapon will be used. You will cause damage depending on the selected weapon and the defense rating of the targeted enemy. You have a chance to hit your target depending on the amount your hit points: the less hit points you have, the more likely you will miss your attack.

  Red dots will appear above the targeted enemy when doing an attack to indicate the enemy's health status. This also triggers a quick-time event in which a white dot moves alongside the health dots from right to left. If the white dot reaches the left red dot, it will change it's color to yellow. When you click the enemy again during that moment you will cause extra damage to the enemy. You will also reduce incoming attack damage from the enemy and you will always land your attack regardless your hit points. If you manage to make four well-timed attacks in row, you will stun your enemy and get an extra turn.

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