About The Game

Drivinity is a fast-paced anti-gravity racing game where Egyptian Gods collide in an epic race to decide once and for all who is superior.

  Players can choose between two different Gods to race in a futuristic Egyptian city where technology has mixed with ancient Egypt.

  Drive on two different tracks: Giza & Abydos.

  Use boost-pads and tricks to keep your boost-bar full and defeat your opponents.

  

About The Project

We are a student team from the Breda University, NHTV, The Netherlands.

  Our game started with the programmers developing a multi-platform (PlayStation 4 and Windows) custom Engine, called Lux Engine, tailored for anti-gravity racing games in the third Block of 2018 (8 weeks).

   In combination with the Lux Engine, we make use of Unity as scene editor, and a custom tool to create procedural tracks. This tool was made in Houdini by our technical artist.

  

  We started developing Drivinity in the last block (8 weeks) of our second year with a team of designers, artists & programmers (21 members in total).

  We are proud to announce we are ready to release our game Drivinity!

  

Awards

Winner of the 2018 IGAD Award for best programming year 2.Runner Up of the 2018 IGAD Audience Award for year 2.

Reviews and Quotes

"Probably the first student racing game where I was not cursing the vehicle the whole time." Bojan Endrovski, IGAD Lecturer.

Credits

Artists: Miroslav Harant – Art Lead / General Artist Kim de Graaf – Vehicle Artist / Prop Artist Neall Jacobs – Environmental Artist Samirah Evers – Technical Artist Thijs Smits – Environmental Artist / World Builder Designers: Luc Smits – Lead Design / General Design Laura van Schaijk – Scrum Master Oscar Hoekman – Level Design Bas Sweere – Level Design Dave Mendoza – U.I. Design / QA Billy Becker – Audio Design / Narrative Programmers: Luca Quartesan – Product Owner / Gameplay Tim Lucassen – Lead Programming Viktor Zoutman – Graphics Programmer Emilio Laiso – Graphics Programmer Darius Bouma – Graphics Programmer Ivo Dimitrov – A.I. Programmer Jasper Drescher – Engine Programmer Jelle de Stigter – Physics / Audio Programmer Rodolfo Fava – A.I. Programmer Nikita Glusjenko – Engine Programmer External: Main menu soundtrack: Lunar Surface, by fascinating earthbound objects. Our website: https://teamgodspeeddrivin.wixsite.com/drivinity

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