The game "ends" once you beat the 5th dream cycle, but you can keep going if you'd like. Things might get really hard or really easy, I haven't tested.
This game was made for the 2nd annual hexcode showdown game jam. It was made by Anthony Lawn and Haley Paty.
The game uses Vue for rendering and break_eternity.js for convenient math functions (and a much higher number limit, although the game doesn't take advantage of that).
If you're having display issues, you can also play at https://thepaperpilot.org/dream
Status | In development |
Platforms | Windows, macOS, Linux, HTML5 |
Release date | May 28, 2020 |
Rating | Rated 5.0 out of 5 stars (6 total ratings) |
Author | firet |
Genre | Platformer, Action |
Made with | Inkscape, Sublime Text |
Tags | 2D, Arcade, Endless, infinite-runner, one-button, Procedural Generation, Retro, Runner, Singleplayer |
Code license | MIT License |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard |
Accessibility | Color-blind friendly, One button, Textless |
Multiplayer | Local multiplayer |
Player count | Singleplayer |
Links | Roast My Game! |
Development log
- Spike Run v3.1.0Sep 12, 2021
- Spike Run v3.0.1Jun 27, 2021
- Coin shopMar 15, 2021
- Spike Run v3.0.0Jan 14, 2021
- Spike Run v2.5.1 (beta 5.1)Jan 11, 2021
- Spike Run v2.5.0 (beta 5.0)Jan 10, 2021
- Spike Run v2.4.0 (beta 4.0)Jan 10, 2021
- Spike Run v2.3.0 (beta 3.0)Nov 11, 2020
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