/!\ This game is a school project for the end of our course for HEAJ (Haute Ecole Albert Jacquard). This is not a personal project. /!\

  A big thank to our teachers who supported us during this 4 months project :

  - Thibaud Sana

  - Olivier Lhermite

  - Guillaume Bouckaert

  - Michel Grigorakis

  - Cédric Storm

  - Christopher Fargier

  - Gil Damoiseaux

  - Raphaël Ernaelsten

  - Didier Moens

  - Sylvain Rohart

  - Michael Defroyennes

  This game is belgian/french, and not configured for a QWERTY keyboard. So you'll need to change the key directly in the game (options --> controls).

  The story takes place in our time, in 2021, in a small village shaken by disappearances. You're Deborah, an hopeless mother searching for her child. Your only clue ; all victims have disappeared near the old mansion, abandoned for one hundred years, not far away from the neighborhood.

  Once inside the mansion, reality blends to weird ; the entrance door is locked and you find yourself lost in the meanders of the corridors of this mysterious manor which seeks one thing ; prevents you from getting out of there alive and discover the key of this tragic story...

  Will you be able to survive the nightmares that haunt this place ?

  ___________________________________________________________________________

  ABOUT THE DEBUG MENU - This debug menu was created for our exam, to help the teachers and the jury. It's a kind of "cheat code" and a bonus if you are stuck at any point at the game, this can help you so, feel free to use it if you need it !

  You can go to this menu by going to the pause menu (escape key).

  Hello,

  Our game/demo is mostly based on exploration. To progress, you will have to go through a series of rooms, some containing puzzles, others monsters. Those ones also hide a piece of a key. This key, once reformed, can open the front door and lead you to the final puzzle which will end the game.

  We are well aware that this gameplay can get quite long, so to help you on your journey, we have set up a debug menu allowing you to teleport to whatever room you want. The content of each room is also written, so you can choose to go only in the rooms with puzzles, monsters, ect...

  You can also directly go to the Boss room, which is the room with the final puzzle.

  Thank you for taking some of you time to play our game, We hope you will enjoy it !

  _____________________________________________________________________

  THE AXOLOTS TEAM !

  Elise Houard - Game Art : https://www.artstation.com/nyandiacat

  Lucie Houssa - Game Anim : https://www.artstation.com/lunnyverse

  Camille Paquin - Game Art : https://www.artstation.com/kamiye_art

  Thomas Colot - Game Art : https://www.artstation.com/carbone147

  Thomas Steller - Tech Art : https://malph.artstation.com/

  Juliette Dupont - Game Art : https://www.artstation.com/juliettedupont

  Selim El Housni - Tech Art : https://selimelhousni.artstation.com/

  Alyssa Louis - Game Anim : https://ahzz.artstation.com/

  Sandra Ige - Deborah's Voice

Development log

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