WARNING

The game showcased here is part of the guro genre, which in essence means it can contain a lot of violent gorish scenarios that include but aren't limited to: blood, dismemberment, impalement, decapitation, crushing injuries, among other shocking imagery which may not be suitable for all audiences.

  Viewer discretion is strongly advised.

  About Around the end of the 2000's, a user by the name of 237 developed and released a guro game to the internet titled Demonophobia which follows Sakuri, a high school girl who attempts to seek a way out of a hellish labyrinth she became trapped in.

  The game was notorious for the strongly violent and perverted situations the protagonist was thrusted into, though it's also remembered for its bad controls, crude graphics, and generally for being unfair at times.

  15 years later to the current day, here I come to propose a remake of said game with quality of life changes which include: better controls, improved graphics, balanced enemies, expanded areas, a more fleshed out storyline, etcetera.

  The current available demo contains a reworked version of the first area from the original, with two possible outcomes.

  It is also only a concept of what the game could end up being; if this project can at least gain a small following then we will continue developing it, otherwise it'll get canceled so we can focus our efforts towards more important projects.

  Please leave feedback on either a bug you found to fix it or any aspect of the demo that caught your eye so we can decide what changes to make for any possible future demo.

  Credits 553 - Remake idea; General coding

  Anonymous - Coding assisting

  909 - Background graphics

  Window Frame (aka 237) - Original creator of Demonophobia

  -3°C - Original creature designer

  Discord server [18+ ONLY] Join our discord if you want to follow the development of this project more closely or help us complete this proposal to the fullest. Current available spots needed right now would be for sprite work, coding assisting (in the GameMaker engine) and sound design, but any help is welcome overall.

  We understand if you don't want to be associated with this project, but if you're still willing to help then you can contact us through an alt account, we have no problem if you use one for this occasion.

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