a turn based rogue-like about

  getting the drop on your enemies

  

  learning to overcome their patterns

  

  and a nifty little jump

  

  

controls

  advance dialogue / prepare jump

  

  move / jump (after preparing jump)

  escape (or start) to go back to the title screen

  m to toggle mute

  alt + enter to toggle full screen

  

enemies

  enemies that are about to move or attack are animated,

  inactive enemies have stunned symbols overhead

  enemies move after you do, based on your new position

  enemies attack you if possible, and otherwise try to move closer

  archers fire horizontally and spend one move preparing to fire

  melee enemies counterattack when attacked, but archers do not

  

stats

  

  health (begins at 3*)

  attacking an enemy, being attacked by an adjacent enemy,

  being hit by an arrow and falling more than two floors

  all deal one damage

  collect hearts to improve your health

  

  souls (begins at 0)

  when you die, the health for your next attempt is given by

  half the number of souls collected on this attempt

  kill enemies and consume their souls to improve your soul count

  

  damage (begins at 1)

  collect orbs to improve your damage

  made by daniel linssen (@managore)

  for ludum dare 33

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