It's Alive! We are happy to announce that DeadFright is now live on Kickstarter!!!

  Back us now and be part of this frightening community so together we can make the full version of the game a nightmare come true!

  https://www.kickstarter.com/projects/k0rt4/deadfright

  

DeadFright

  DeadFright is a blind-accessible audio game created and developed by k0rt4. With no visuals and centered in the survival horror genre with a first-person perspective, the game takes place in a 3D acoustic environment that uses dynamic and spatial sound to create an immersive binaural audio experience. The first chapter of the game ‘The Outbreak’ will have a gameplay time of approximately 40 minutes full of intense violence, strong language, blood and gore.

  

Storyline

DeadFright’s storyline is somewhat influenced by several horror legends from Latin America and particularly by the real story of August Gottfried Knoche, a German doctor who relocated to Caracas, Venezuela in the 1800’s and developed a liquid formula for embalming the dead that was kept secret and lost in time. In the game, the story develops in the fictional town of ‘Ravenford’ where Dr Knoche’s daughter ‘Anna’ settles and continues her dad’s experiments resulting in a disastrous outbreak of living corpses.

  

Gameplay

As you explore Ravenford, you will encounter and be able to interact with different residents which will help you uncover the current situation in town. While the outbreak unfolds, living corpses take over town, adding one level of complexity to the navigation of the soundscape. Living corpses can notice and chase you; if you let them get too close, they will attack. You can fight them, but will end up hurt, or dead. If you die, you will become one of them and be able to play in the reverse role, searching and killing residents.

  

Navigation

A very thorough level design with numerous auditory landmarks, sound beacons and contrasting acoustic environments will help you recognize specific places of the town. Additionally, the game features various mechanisms to help you navigate. A compass can be used to pinpoint and align yourself to the cardinal direction you are heading towards. A sonic version of a white cane will detect obstacles in your way, so you can get around them. Different walking surfaces will change the sounds of your footsteps to help you distinguish between walking on the streets, inside houses, in the woods, etc. The combination of all these elements results in an easy to navigate town map.

  

Accessibility

Blind accessibility was the main drive into creating DeadFright, besides a blind-accessible oriented core design, the game features voiced menus and step by steps instructions carefully placed for a fluent first time user experience.

  The controls are simple enough so the game can be played only with a keyboard, but you can use the standard keyboard and mouse setup as well. It also supports a controller which adds haptic feedback to the experience. And input remapping will be available in the full version. Moreover, the game will feature an assist mode for gamers with motor or cognitive disabilities that will allow the player to adjust the game settings to match their needs and be able to enjoy the complete experience.

  Social Media:

  Web Page: https://www.deadfright.com/

  Twitter: https://twitter.com/kortaint

  Facebook: https://www.facebook.com/kortaint

  Instagram: https://www.instagram.com/kortaint/

  LinkedIn: https://www.linkedin.com/company/kortaint

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