Our entry for the Ludum Dare 50 game jam.
Delay the inevitable consequences of your actions and defy gravity in this little (but it's bigger inside) puzzle game.
Length and difficulty
There are 11 levels in the game, in the difficulty range from "relatively easy" to "requires new ways of thinking the problem". It should be easier than Braid but harder than Monument Valley. You may get stuck on a level, but probably not for a long time.
Gameplay and keys
That's not how you're supposed to do it!
Your goal is to reach the blue doors to the right of each level. You can activate/deactivate a golden ring around you with the keys Enter/Space/X. When a golden object is in the ring, it will get "Coyote time": instead of reacting immediately to the forces acting on it, the reaction will be delayed when a reaction is delayed, a counter is displayed on the object and it cannot react to other forces but you can still interact with the object (as you're the source of this power) Keys: arrow keys to move your avatar and select in menus X/Enter/Space to activate/deactivate the ring, close text screens and select from the menu R to restart a level Z to undo (can also undo a restart: press R to see the initial state of the level and then Z to get back to where you were) Escape to access the menu / pause the game Progression (last level reached) is saved automatically. Tools used
Garage Band for the music. Everything else was done in Pattern:Script, a heavily modified fork of Increpare's PuzzleScript. Including: Sound effects generation with sfxr, and Project sharing through a GitHub gist.
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Jayyokayyy |
Made with | PixiJS |