Follow the beat and beat the goblins! Club Goblin, is a top-down, rhythmic, twin sticks shooter, where you need to survive and kill goblins to the beat.
A forgetful wizard is having the time of their life at the club until some goblins show up to ruin the party. The wizard is having none of it and can't help but fight back to the beat of the club music. Will you make it out of the club alive?
The wizard is equipped with red, green and blue potions which do damage to red, green and blue goblins.
CLUB GOBLIN was developed by a team of 6 during the Game Maker's Toolkit July 2020 Game Jam. Made in 48 hours over 3 days with the theme "Out of Control".
Diego Castagne ⌨️Gameplay ProgrammerJ. Vitor Brito ⌨️SFX + ProgrammingJames Assayag ????Character Artist + Level Designer + UI ArtistRafael Nuñez ????Enviroment Artist + Level DesignerRodrigo Viera ????VFX + Tech ArtSabastian Peters ⌨️UI Programmer/Design + Music The "Out of Control" aspect of the game is not knowing where the music will go or how the wizard will react to it. As well, the wizard throws random potion types.
All scripts, audio and visuals were created in the 48 hour time limit. Some textures and SFX are made from samples retrieved from a variety of royalty-free sources.
Tools used: Unity3D, Maya, Photoshop, Illustrator, Inkscape, Substance Painter, Substance Designer, ZBrush, Git, Ableton and Audition.
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | SnowKid |
Genre | Shooter |
Made with | Unity |
Tags | 3D, Boss battle, enhancements, FPS, fps-platformer, items, random-drops, Roguelike, unique-runs, upgrades |