My entry for Mech Jam 4,

  Optional themes used : Those who control the machines, and Rogue

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Story(kinda...) :

Echoes of small pockets of resistence against corporate rule on remote planets have spread throughout the galaxy, and various communities are starting to stand for themselves. They manage to do so by making settlements and armed themselves by retrofitting their seized work mechs to be compatible with using military weapons, and defend themselves against any attacks, and destroy any corporate outposts that threaten their community.

  Also in short, a sequel to Armor Havok with another bunch of different pilots.

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Gameplay :

Third or First person action. Select between 8 pilots with each their own starting loadout, and take on missions where you'll have a certain number of target objectives to destroy to complete the mission.

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Controls :

Classic Third/First person shooter stuff, with keyboard and mouse.

  

Move / Menu selection :W,A,S,D
Jump  / Menu Confirm :Spacebar
Menu Go Back : Escape
Weapon Primary Fire :Left Mouse Button
Weapon Secondary Function :
( if current weapon has one )
Right Mouse Button
Change view :
( Cycle Between Tps and Fps Views )
C

  In case mouse capture is lost during gameplay, make sure you have clicked the window and then press the [ I ] key

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Credits :

External assets used : Font : Kenney "Future" font

  Jam's Logo and Background image from the Mech Jam 4 Media Pack

  The Rest : All 3d models, textures, pilots artwork, ui elements, and coding done solo during the jam.

  The 3 music tracks were also done solo, but a bit before the jam.

  All sound effects are re-used from my Mech Jam 3 entry.

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Software Used :

Godot engine, Blender, Gimp, Krita, LMMS.

  And that's about it for now, hope you'll enjoy the game and have fun :)

Development log

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