First game & first jam!My intentions were to play with a game engine and begin to understand what that involves.I wanted to play more with physics but time wasn't on my side. To make it more interesting I added a countdown to make it faster paced and provide a challenge.I see this as a starter prototype for potentially something larger. Custom target rotation, obstacles, timing-orientated firing etc.Built with Phaser 2.6.2SFX by LittleRobotSoundFactoryThis game is open source. The repository is here: github.com/oliverbenns/cga-jam .

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