CafePop is a game where you use the orb-merging suika-style gameplay you're familiar with to create desserts for the customers of a bakery cafe. Try to serve everyone before they leave in frustration! I've also included a classic mode that has similar rules to the original game.
Cafe Mode has 3 difficulties - Easy mode has a gradual speedup in customer frequency over the course of a session, Normal mode increases that pace and provides bouncier physics, and Hard Mode adds an increase in customer order size over time as well.
Gameplay is turn-based, in that time does not pass for customers unless you are dropping desserts into the bakery case. The face shown next to a customer's name indicates their current emotional state. When a customer gets frustrated waiting too long, they'll leave, and you'll lose a heart. Lose all 3 or spill out of the bakery case onto the floor and the game is over.
There is an optional freezer that can store one dessert at a time, and customers who order that kind of dessert will always take from the freezer before the bakery case. There's no way to remove the dessert manually - you're stuck with it until someone buys it. (Currently the only customer who orders cakes is named Hana. You'll see her around, sooner or later...)
CafePop must be played with the mouse. Click on the bakery case to drop a dessert, or click on a customer whose name is highlighted to serve them their order, removing those desserts from the case.
Credits:
Code/Engineering/Cafe mode gameplay design - me
Food icons - https://redipx.itch.io/bakery-and-cafe
Background - klyaksun
SFX - Pixabay, UNIVERSFIELD, 666HeroHero, irinairinafomicheva, Modestas123123
Music:
Isolation - b.trx | https://soundcloud.com/b-trx
Rain, Book And Cup Of Tea by | e s c p | https://www.escp.space
Midnight Room by | e s c p | https://www.escp.space
Downtown Walk by | e s c p | https://www.escp.space
https://escp-music.bandcamp.com
Easy by Ron Gelinas Chill Beats | https://open.spotify.com/artist/03JYfsI9Ke7JFuxHD239m2