*NEW UPDATE* (See "Which version should I play?" below for details)

  The land has been plunged into darkness. No one knows why or how.

  It is believed the source of the darkness comes from an ominous stronghold.

  You are tasked with entering its depths to seek out some solution to the oppressing darkness that consumes the land.

  Will you survive and bring the darkness to an end?

  Perhaps you'll meet a helpful friend along the way...

  Afterall, how can you not trust that smile? :)

  This short horror game was made by a solo developer in under a month for a gamejam with the theme "Darkness and Light".

  Which version should I play?

  Updated Version (Just named "Borb"): *Recommended*

  -Added better check point system so you don't have to restart the second area over if you die.

  -Added facial animations for Borb! Now Borb is cuter (more unsettling?) than ever!

  -Added some secret Easter eggs ;)

  -Added more asset credits and properly cited others.

  -Fixed some meshes and colliders that weren't very noticeable, but should have been updated.

  Gamejam Release Version:

  -This version is exactly as it was when originally submitted for the gamejam.

  *One known bug: On rare occasion the player can get "stuck" when near a pillar that utilizes Borb. You can crouch to get unstuck.*

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