Blood Moon: Genesis Launch Trailer

  Follow Project G on Facebook : https://www.facebook.com/BloodMoonGenesis

  About Blood Moon: Genesis

  Blood Moon: Genesis is an action, boss battle game where the player takes control of the Solar and Lunar foxes that bonded together as one physical body named Aiko and was sent to the underworld by the divine. Their task is to seal the “Drunken Demon” that has escaped due to the effects of the Blood Moon which makes him progressively stronger. Use the power of the Sun and Moon to defeat the Drunken Demon and prevent his escape to the over world.

  .....can you do it and bring peace to this world or will you die trying? .....

  Spirit Switch between 2 modes!

  

  The strong Solar mode equipped with the Odachi to deal Heavy damage to your enemies

  

  Or the fast and agile Lunar Mode equipped with a Katana focused on evading and quick attacks

  

  Both of the spirits are different thus they have different health bars. While a mode is not in used it will enter a "resting phase" and regenerate health overtime.

  The "Drunken Demon"

  

  Every battle against him will be different as he will use many different attacks and even mix ups to throw you off guard.

  

  Don't underestimate this Drunken Demon, as he has to ability to conjure Onis from his own blood to overwhelm you.

  Controls

  Keyboard

  

  Controller

  

  Blood Moon : Genesis is made by 7 passionate students in 7 months from UOW Game Development (Glenmarie) under the team name "Project : G" which consists of :

  - Kugen Keith (Designer and Project Manager)

  - Jason Chuah Chee Yee (Environmental Artist)

  - Sim Chew (Character Modeler and Animator)

  - Alvin Ong (Animator and Rigger)

  - Arjun Arjay Pillai (Animator and Rigger)

  - Jack Wong Jia Wei (AI and UI Programmer)

  - Mohammadreza Heidari (Visual and Gameplay Programmer)

  Minimum Requirement:

  OS: Windows 7 or Above

  Processor: Intel Core i3-9100

  Memory: 4 GB

  Graphics: GTX 560 or Higher Model

  Storage: 2GB

  V1.01 Patch Notes:

  -Performance Improvements in Kyoto Level

  -Fix a Bug That Caused Shuten Doji Being Stuck or Freeze In Air

  -Fix Terrain Bugs

  -Fix a Bug Which Caused Water To Appear Bright

  -Fix a Bug That Caused Switch UI Not Light Up

  V1.02 Patch Notes:

  -Performance Optimizations

  -Fix a Bug That Let Player Switch In Beginning of The Game

  V1.03 Patch Notes (Current)

  -Fix AI Navigation Bug

  -Fix Shuten Doji's Portal Dash Collision Bug

Development log

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