Developer: Josh Burleson (Code, Art, Music)
Controls:
Movement: "A" to move left, "D" to move right.
Interact: "Space".
Inventory: "I".
Inspect Plot: Hold "S".
Use Item: "Space" when plot selected.
Goal:
Buy seeds, cultivate your garden using tools, harvest and sell crops
until you have enough $ to buy a Great Pumpkin seed. On harvesting a Great Pumpkin you win the game.)
Notes:
Before I put in music I had bit SFX in the game. It ended up clashing with the music so I had to remove them without having the time to replace them with new ones. When you "use" an item from your inventory you can hear a leftover SFX I missed. Game pacing is off. I only started working on the game a week before the deadline so I didn't have time to properly implement a tutorial. It may be hard to understand what you need to do when you start. This was an oversight on my part.Music was done by myself playing guitar in a damp basement. The submission deadline was 3 hours away and I only had time for a single take. Hence poor sound quality, off notes and background noise. It's a hot mess. Game takes about 20 minutes to complete. I feel this is far too long for a game jam game but oh well. If you stick with it till the end you are rewarded with a nice cut scene.
Thanks for playing!
I really appreciate anyone who takes the time to play the game. Feel free to leave comments/feedback and let me know what you think.
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (10 total ratings) |
Author | Noah S Brown |
Genre | Interactive Fiction |
Made with | bitsy |
Tags | 2D, Bitsy, Comedy, goblins, Lo-fi, Mechs, Pixel Art, puzzle-lite |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard |