Atom OI is an experimental series of turn-based battles in RPG Maker 2000. Its chief purpose is to explore short-term status ailments as a means of providing defensive support to vulnerable party members by preventing damage. Key features include:

  - 5 tense, tactical battles. A concise experience leaning toward short- and medium-term strategy, Atom OI lasts only long enough to introduce and explore core concepts and aims to wrap up before fatigue sets in.

  - Thoughtful defensive play. Every class has a role to play in the party's defense, but the Disruptor makes protection her specialty. What's the biggest source of danger in the fight? How can you best leverage her powers to keep the danger under control? What happens when you can't? These are some of the main questions I wanted to explore with Atom OI's party.

  - Also, this one's tough! The value of defensive options is more obvious when death is close at hand, so enemies in Atom OI hit fast and hard. But you have all the tools you need to survive, so take your time, save often, and don't be shy about the "retry battle with full HP/MP" option.

  I'm interested in hearing about your experience with this system! I invite you to share your thoughts and feelings in the comments below.

  Estimated play time: 60+ minutes

  CONTROLS

  

Space/ZConfirm
Escape/XCancel, pause combat messages
F4Toggle windowed/fullscreen (windowed mode recommended)
F5Toggle resolution

  ADDITIONAL CREDITS

  

MusicNARF (narfnra.bandcamp.com)
TestingMoxSully, S.K.
Special thanksKA·IN WORKS, and the Vextro community
Other art & sound assetsRPGMaker 2000 RTP

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