Video game graduation project made for ESA Saint-Luc Brussels
ASRA is a puzzle game played with a virtual controller in the shape of a tower made up of several rotating cylinders. The goal is to guide a young woman through the different levels of a tower and to help her to bring the night back into the sky. You can create shadow paths with the controller which can interact and rotate elements of the game.
Duration of the game : around 15-20min
Controls : ZQSD (for AZERTY keyboards) or directional arrows to use the virtual controller. Spacebar to confirm a shadow path
If you can't solve a level, you can skip the level by pressing Enter
The game was made for windows, there is a mac version but there is no guarantee that it is compatible with your device. Be careful to have the correct graphics card selected in Windows or Mac befaure launching the game. You must have a decent graphic card to run the game correctly.
The game is "released" but can possibly receive updates to be improved in the future.
Production : Lucas Delmas - Lou Chédeville - Elisa De Greve
Programmation & Sound Design - Lucas Delmas
Level Design & Environment - Lou Chédeville
3D & FX - Lou Chédeville and Lucas Delmas
Character and 2D illustrations - Elisa De Greve
Original Soundtrack by Antoine Jorissen
June 2020
Contacts
Lucas Delmas (Outretaupe) - Lou Chédeville (Phaelis) - Elisa De Greve (ApiSurion)
| Status | Released |
| Platforms | Windows, macOS |
| Rating | Rated 3.0 out of 5 stars (1 total ratings) |
| Authors | GameInnovationLab, Sean Bouchard |
| Genre | Adventure, Educational |
| Tags | biology, classroom, environment, experiment, Exploration, Female Protagonist, Futuristic, science, underground |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | Subtitles |













