Video game graduation project made for ESA Saint-Luc Brussels

  ASRA is a puzzle game played with a virtual controller in the shape of a tower made up of several rotating cylinders. The goal is to guide a young woman through the different levels of a tower and to help her to bring the night back into the sky. You can create shadow paths with the controller which can interact and rotate elements of the game.

  Duration of the game : around 15-20min

  Controls : ZQSD (for AZERTY keyboards) or directional arrows to use the virtual controller. Spacebar to confirm a shadow path

  If you can't solve a level, you can skip the level by pressing Enter

  The game was made for windows, there is a mac version but there is no guarantee that it is compatible with your device. Be careful to have the correct graphics card selected in Windows or Mac befaure launching the game. You must have a decent graphic card to run the game correctly.

  The game is "released" but can possibly receive updates to be improved in the future.

  Production : Lucas Delmas - Lou Chédeville - Elisa De Greve

  Programmation & Sound Design - Lucas Delmas

  Level Design & Environment - Lou Chédeville

  3D & FX - Lou Chédeville and Lucas Delmas

  Character and 2D illustrations - Elisa De Greve

  Original Soundtrack by Antoine Jorissen

  June 2020

  Contacts

  Lucas Delmas (Outretaupe) - Lou Chédeville (Phaelis) - Elisa De Greve (ApiSurion)

Comments
Welcome to zddgame comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments

  

Copyright 2023-2026 - www.zddgame.com All Rights Reserved