Overview

Trapped in a deserted castle, all you can rely on are your bow, grappling hook, and your wits.

  

Features

Non-linear level design and systems-based puzzle design, with multiple ways to proceedFocus on level verticality and player mobilityVersatile grappling hook design, interesting arrow application, and the synergy between themSatisfying shortcuts with backtracking in a good senseOver 20 notes to collect and storytelling (WIP)

Trailer

  

Walkthrough Video

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