"A game of item identification and staving off starvation."

  A small puzzle "roguelike" made for the 2018 7DRL Challenge.

  Hunger and identification systems are often regarded with disdain by modern roguelike players. Naturally, I decided to make a game with only those two systems and nothing more. I suppose, though, that this makes it more of a procedural puzzle game than a roguelike.

  Either way, it's here for you to enjoy some roguelike-style item identification with the pressure of a hunger clock.

  Feedback is always appreciated:

  Twitter: @highsodiumgames

  Email: [email protected]

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