Another Generic Roguelike is my hobby project that I tinker with every day for an hour or two, hence at current stage the game is closer to a beta version than a complete game.

  Key Features:

  World:

  Procedurally generated tile-based map peppered with various locations like bandit camps, villages or resource depositsFully destructible terrain, you can destroy every object in the game, as long as you have a weapon or spell that can damage itDeleveled character progression, you improve your skills by using themSeveral races to choose from, each with different starting attributes, skills, traits and other smaller differencesMonster infighting, every faction has their own set of npcs which can be neutral or hostile towards player and other factions Semi realistic combat system:

  Each body part has its own hit pointsEach armor covers only certain body parts and protects differently against cutting, piercing, blunt or elemental damageArmor & clothing can be layered, as long as you can carry it.Weapons and armor degradation Magic system:

  Several types of spells to cast, be it area, projectile, buff or utilitySpells drain needs (or blood, when needs are too low)Certain spells might need resources Survival elements:

  Player needs to eat, drink and sleep (npcs are also affected by this, however right now they recover those needs automatically when to low )Wounds, blood loss and other afflictions affect everything player or npc does, be it combat, magic, stealth or crafting.Basic night and day cycle that affects both player’s and npc’s fov Crafting:

  Almost every item in the game is craftableEach craftable item varies in quality depending on player skillAbility to build both decor and utility object Economy:

  Each trader only trades a set of commodities based on his/her occupation ( For example a swordsmith will buy metal bars or tools and sell weapons ).Commodity price depends on the trader occupation ( So, said metal bars can be acquired cheaply from a mine and sold to a smith for profit ).Each location randomizes it's commodity prices, so trading between settlements allows for higher profits. Modding:

  Pretty much every item, npc, etc is easily moddable by changing .txt files in the data folderEvery texture can be changed by replacing .png files in the textures folder Planned features:

  AI overhaul (right now it’s quite basic)Sound & musicAnd many more

  Contact:

  If you have any questions, suggestions or want to report a bug, please write a comment or contact me at [email protected].

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