Idea for a beat-em-up where you THUNK people with your own tombstone and explore modern semi-open environments. Has a basic implementation of dynamic difficulty (rank) & requires a consistent tempo of destroying scenery & landing BIG THUNKS for enemies to drop useful stuff. Counter enemies during their windup animations for a fun time.

  Controls:

  Arrows - direction/movementZ - combo (mix these up with direction input)X - chargeZ & X - cancel out of heavy attack windup animation (increases rank)

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