You woke up aboard the USS Ambrosia research submarine.

  You are all alone, and something’s very wrong with the ship.

  Good luck.

  AMBROSIA is our second attempt at making a “horror-ish” 3D game, made in 72 hours for the Ludum Dare 50 Jam.

  Its short story features atmospheric locations, original soundtrack and voice acting, all combined with puzzle-based gameplay akin to Sokoban.

  We had tons of fun making it, hopefully you’ll like it!

  - CLOWNWORKS team

  Update 2 changelog:

  Fixed collisions over pits near the end not working, resulting in a soft lockFixed collision issues with boxes and laddersChecking whether the player should be able to uncrouch is now workingFixed radio loop state not being preserved when loading a checkpoint Update 1 changelog:

  Fixed game title and iconFixed default controls

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