INTRODUCTION
Place tiles to continue your root network and enjoy your journey at the same time. But please pay attention to the area you are about to enter.
Different types of area will have different effects.
MECHANICS
Soil: The most common area. It will cost 1 unit of energy.
Water: Very important area. It will produce 2-4 unit of energy.
Virus: The most dangerous area. It will cost 1-3 unit of energy.
Rock: Very hard area. It cannot be penetrated by roots.
Hope: When you collect a Hope, in the next three actions, roots can penetrate rocks.
CREDITS
Designer: Yuhan Ru
Programmer: Chengjun Wu, Yuhan Ru, Lihan Yin
Artist: Yujia Chen, Huichuan Wang
Musician: Yiqing Fu
Status | Prototype |
Platforms | HTML5 |
Release date | Jan 16, 2022 |
Rating | Rated 4.3 out of 5 stars (4 total ratings) |
Authors | tionard, HappyRat113 |
Genre | Simulation, Survival |
Made with | Adobe Photoshop, Unity, Aseprite |
Tags | 2D, Casual, Idle, Isometric, Minimalist, Pixel Art, Slice Of Life, Unity |
Asset license | Creative Commons Attribution_NonCommercial_ShareAlike v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Development log
- restart fixJan 17, 2022
- 0.1.1 bugfixesJan 16, 2022
Comments
Welcome to zddgame comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations,
you may see comments from our Community Managers.
Sign up to post
Show More Comments